"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$detail" "detail/detail_noise1"
	"$detailscale" 2.5
	"$basetexture" "halflife/+4~c2a4_sch1"
	"$surfaceprop" "computer"
	"$selfillum" 1
}