"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmapPlusMaskedSphericalEnvMap
	"$detail" "detail/detail_noise1"
	"$detailscale" 2.5
	"$basetexture" "halflife/clock2a"
	"$envmapsphere" 1
	"$envmap" "environment maps/envmap001a"
	"$envmapmask" "halflife/clock2ar"
	"$surfaceprop" "glass"
}
